Blog
Starting point: Part 1: The Timebase Corrector and the Traumatized Brain
4 Entries
Why Your LLM NPCs Sound the Same (And How to Fix It)
How I reduced NPC dialogue repetition from 59% to 8-15% using config-driven novelty guards and action vocabularies
SYNC_2026-02-22
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game-dev
llm
ai
npc
dialogue
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6 minPart 2: Re-Clocking: What I Actually Did
What analog video taught me about trauma recovery. Part 2: Practice.
SYNC_2026-02-14
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signal-processing
cross-modal
teaching
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6 minPart 1: The Timebase Corrector and the Traumatized Brain
What analog video taught me about trauma recovery. Part 1: Recognition.
SYNC_2026-02-11
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signal-processing
cross-modal
teaching
·
6 minSYNC_0001-01-01
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13 min